- Life Is Strange 2 Buy
- Life Is Strange 2 - Episode 4 For Mac Air
- Life Is Strange 2 Episode 4 Choices
- Life Is Strange Episode 5
- LIFE IS STRANGE 2 Episode 4 Walkthrough Part 1 and until the last part will include the full LIFE IS STRANGE 2 Episode 4 Gameplay on PC. This LIFE IS STRANGE.
- Life Is Strange is an episodic graphic adventure video game developed by Dontnod Entertainment and published by Square Enix for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, iOS and Android.The first installment of the Life is Strange franchise, the game was released in five episodes periodically throughout 2015. The plot focuses on Max Caulfield, an 18-year-old.
- Life Is Strange is a five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time and affect the past, present and future. As Max you must uncover the disturbing truth behind your premonitions and learn that changing the past can sometimes to lead to a devastating future.
Life is Strange 2 - Episode 4 Sean wakes in hospital, gravely wounded by the incident in California, to find Daniel still missing. Picking up his brother's trail in the desert heat of Nevada, will Sean’s faith in Daniel be rewarded. Or is the young wolf lost forever? Life is Strange 2 - Episode 3. Life is Strange 2 Episode 4, “Faith”, is out now, and we’ve a handy guide that’ll net you all the Collectibles, Achievements or Trophies in the episode. Episode 1 Episode 2 Episode 3 Episode 4 Episode 5. We’ve left the heavy lifting for you in the video below. Items are detailed chronologically.
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Life is Strange |
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Developer: Dontnod Entertainment This game has unused graphics. |
Life Is Strange is an episodic game where you take the role of Maxine 'Max' Caulfield, as she investigates the disappearance of Rachel Amber, a popular Blackwell student, and the strange events that begin happening in the town. Max gains the supernatural ability to rewind time, giving the player the ability to make different decisions based on things you learn.
- 2Unused Text
- 3Unused Audio
- 4Oddities
Sub-Pages
Episode 1: Chrysalis 'When a door closes, a window opens... Or, something like that.' |
Episode 2: Out Of Time 'Since you're the mysterious superhero... I'll be your faithful chauffeur and companion.' |
Episode 3: Chaos Theory 'I was eating those beans—are you fucking insane? I WAS EATING THOSE BEANS!' |
Episode 4: Dark Room 'Welcome to the end of the world, ladies.' |
Episode 5: Polarized 'Time to change time...' |
Revisional Differences Changes made across episodes and with the Physical Release Patch |
Unused Text
Unused Text meant to be used across all episodes.
HUD.INT
There is no instance where this text is shown. when the player is unable to leave the area, the text is instead faded out.
Unused Audio
General Voice Lines
Located inside VO_ACT_GEN_Max.STM.pck and VO_ACT_GEN_Max.INT are voice files and their unused subtitles, intended for general usage throughout the episodes.
Many of those were never utilized.
Audio: | Cue: | Line: |
---|---|---|
Act_GEN_AngerDisagreement_Max_30= | 'No way' | |
Act_GEN_AngerDisagreement_Max_40= | 'Are you serious ?' | |
Act_GEN_AngerDisagreement_Max_120= | 'You gotta be kidding me!' | |
Act_GEN_BoredomDisappointment_Max_10= | 'This blows.' | |
Act_GEN_BoredomDisappointment_Max_30= | 'Just great.' | |
Act_GEN_BoredomDisappointment_Max_80= | 'Well…' | |
Act_GEN_BoredomDisappointment_Max_150= | 'Duh' | |
Act_GEN_NegativeSurprise_Max_10= | 'Damn!' | |
Act_GEN_NegativeSurprise_Max_20= | 'Damn it!' | |
Act_GEN_NegativeSurprise_Max_100= | 'Rats!' | |
Act_GEN_NegativeSurprise_Max_220= | 'NO!!!' | |
Act_GEN_NotWorking_Max_10= | 'It won't work' | |
Act_GEN_NotWorking_Max_20= | 'This does not work' | |
Act_GEN_NotWorking_Max_30= | 'No can do' | |
Act_GEN_NotWorking_Max_60= | 'Not gonna happen ' | |
Act_GEN_NotWorking_Max_70= | 'Well, this isn’t working' | |
Act_GEN_NotWorking_Max_90= | 'I best try something else' | |
Act_GEN_PositiveSurprise_Max_10= | 'Wowser!' | |
Act_GEN_PositiveSurprise_Max_20= | 'Awesome.' | |
Act_GEN_PositiveSurprise_Max_30= | 'Oh yes.' | |
Act_GEN_PositiveSurprise_Max_50= | 'Hella yes!' | |
Act_GEN_Useless_Max_10= | 'I don't need to do this' | |
Act_GEN_Useless_Max_20= | 'No need for this' | |
Act_GEN_Useless_Max_30= | 'This is useless' | |
Act_GEN_Useless_Max_70= | 'Max, this is pointless' | |
Act_GEN_Useless_Max_80= | 'Stop, Max' | |
Act_GEN_Useless_Max_90= | 'This is worthless' |
These lines go unused as each location has its own set of unique idle dialog.
Audio: | Cue: | Line: | Note: |
---|---|---|---|
Act_GEN_Idle_Max_10= | 'Yep, I'm bored now' | ||
Act_GEN_Idle_Max_20= | 'Boring' | ||
Act_GEN_Idle_Max_30= | 'La dee da, la dee da' | ||
Act_GEN_Idle_Max_40= | 'I’m just chilling like a villain' | ||
Act_GEN_Idle_Max_50= | 'So I guess I’ll just chillax for awhile' | ||
Act_GEN_Idle_Max_60= | 'How long can I stand standing here ?' | ||
Act_GEN_Idle_Max_70= | 'If time is like a river, I’m stuck here' | ||
Act_GEN_Idle_Max_80= | 'What to do, what to do…' | ||
Act_GEN_Idle_Max_90= | 'Max, you need to stop talking to yourself. Agreed ?' | Max answers to herself with 'Yes', which is not included in the subtitle. | |
Act_GEN_Idle_Max_100= | 'Tick tock, tick tock, tick tock…' | ||
Act_GEN_Idle_Max_110= | 'That’s all she wrote, folks' | ||
Act_GEN_Idle_Max_120= | 'It’s great to watch the world pass you by...' | ||
Act_GEN_Idle_Max_130= | 'I’d love to stand in this spot forever' | ||
Act_GEN_Idle_Max_140= | 'And then inertia set in' | ||
Act_GEN_Idle_Max_150= | 'If I took a selfie now, it would be a still life' |
In the final game, objects and optional photos in Max's possession are unaffected by her powers.
The inclusion of this dialog is rather strange, as it did not exist in the What If Prototype, and the entire plot hinges on Max being able to keep objects when she rewinds.
Audio: | Cue: | Line: |
---|---|---|
Act_GEN_PhotoRewind_Max_10= | 'Aw shit, my photo vanished!' | |
Act_GEN_PhotoRewind_Max_20= | 'Man, there goes another Pulitzer!' | |
Act_GEN_PhotoRewind_Max_30= | 'Damn, I wanted to keep that picture!' | |
Act_GEN_PhotoRewind_Max_40= | 'Are you kidding me? I wanted that shot!' | |
Act_GEN_PhotoRewind_Max_50= | 'I totally lost that picture forever.' |
Oddities
DVD Cover Textures
A model of a stack of DVD Cases uses concept art as textures.
Column 1 | Column 2 | Column 3 | Column 4 |
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Row 1 | |||
Row 2 | N/A | ||
Row 3 | N/A | N/A |
Polaroids in Chloe's Room
Some of the Polaroids in her room are reused concept art and stock images, dating back to the earliest known points of development.
Column 1 | Column 2 | Column 3 | |
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Row 1 | N/A | N/A | |
Row 2 | N/A | N/A | N/A |
Row 3 | N/A | N/A |
The Life is Strange series | |
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Windows | Life is Strange • Life is Strange: Before the Storm |
A money guide for Life is Strange 2.
Other Life is Strange 2 Guides:
- Drawing Spots (Episode #1).
- All Souvenir Collectible Locations (Episode #1).
- All Souvenir Collectible Locations (Episode #2).
- All Souvenir Collectible Locations (Episode #3).
- All Souvenir Collectible Locations (Episode #4).
Chapter #1
Sean starts out with $3.20
Esteban(dad) = lying will get you $20 while telling the truth gets you $40
Life Is Strange 2 Buy
'Drug' Money Jar = either gain -or- lose $10 (this one time, it doesn't count as stealing)Diner Receipt = always lose $12.90
Bear Mart:
- Power Bear = the bear ;) minimum seems to be $3 by having the same character try 3x; even if the graphics show you snagging a sphere before the 3rd attempt, the game will not give it to you.
- Choco-Crisp = steal, lose $2, or break your promise.
- Tent and Raccoon Sweater - too expensive to buy; either steal or go without. You get both if you choose 'Steal Camping Gear' later on.
- Sleeping Bag = too big to steal; lose $16 or go without.
- T-Shirt = too big to steal; lose $11.90 or go without.
- Food = you need 2x of the following to make sure Daniel has enough to eat; Hot Dogs ($6) Bread ($5.90) Mac & Cheese ($4.50) Chips (free w/ begging) so without stealing you'd have to pay a minimum of $4.50, steal, or not get Daniel enough to eat (apparently no one eats the dumpster apple and candy doesn't count).
- Drinks = there doesn't seem to be any reason NOT to just drink the free tap water.
- Nothing consumable will carry over after this meal so there is no reason to stock up on extra food/drink.
Brody = always gain $30
Vending Machine = always lose $1
Chapter #2
Sean starts with a minimum of $4.03 up to a max of $30.03 in increments of $5 (I think the way it works is this; forget about Brody's money, that is always spent on the bus tickets. Take what you had left after the Bear Mart and round down; eg $11 becomes $9.03)
Christmas Market:
- Wreath = $10
- Sitting Bear = $6 -or- $7
- Snowman = $4 -or- $5
- Wooden Beaver = $9 -or- $10
You can steal the Yo-yo and then replace it with a bought item or give Daniel multiple presents.
Life Is Strange 2 - Episode 4 For Mac Air
Cassidy = lose up to $1 (if you have less than $1, you'll give her your last 3 cents).
Life Is Strange 2 Episode 4 Choices
Recommended for You:- All Life is Strange 2 Guides!
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